SIG-Library

Query returned 475 results.

WHAT IS 21ST CENTURY DESIGN EDUCATION AND ARE WE DOING IT WRONG?

De Vere, Ian // 2023
Designers are now entrusted with increasingly complex challenges and the stakes have never been higher. The complex and impactful endeavours of modern design reach far beyond the commercial and ...

¡EUREKA! DESIGN OF FLOATING LUMINARIES ON WATER: A LEARNING CHALLENGE IN ENGINEERING

Patino Santa, Luis Fernando; Isaza Saldarriaga, Juan Felipe // 2023
The learning space in the 21st century, cannot be limited to a closed enviroment within a classroom. It is important to push the limits of both, creativity and innovation on the mind of the ...

An Attempt to Grasp Resonance during Co-Creation with Biosignal Indicators

Akane Matsumae, Keisuke Shoji, Yuki Motomura // 2022
Resonance is known as an important phenomenon where individual creative moments resonate with each other during co-creation. The purpose of this study is to capture this co-creative moment as a ...

Analysis Designers' Process of Insight Generation through Empathy with Users

Akira Ito, Yuki Taoka, Shigeki Saito // 2022
This study aims to investigate the good way to generate insight through empathy with users. The fifteen experiment participants drew thinking processes of understanding users and defining insight ...

Application of Constructive alignment in higher design education for curriculum renewal

Bhagyashri, Sharma; Nidhi, Joshi // 2022
A coherence between what is intended that the students learn, how it is taught, and how the performance is evaluated using various criterion tools becomes imperative for deep and effective learning. ...

Are Confident Designers Good Teammates to Artificial Intelligence?: A Study of Self-Confidence, Competence, and Collaborative Performance

Leah Chong, Kenneth Kotovsky, Jonathan Cagan // 2022
For successful human-artificial intelligence (AI) collaboration in design, human designers must properly use AI input. Some factors affecting that use are designers’ self-confidence and competence ...

Assessing Rigid and Non-Rigid Spatial Thinking

Khushbu Maheshwary (1), Boris Eisenbart (2), Stefan Zorn (3), Thomas Nelius (4), Kilian Gericke (3), Sven Matthiesen (4), Lucienne Blessing (1) // 2022
Spatial Thinking (ST) is an important part of reasoning. In contrast to Rigid ST (R-ST), Non-Rigid ST (NR-ST) has hardly been researched and tests do not exist, even though NR-ST is crucial for ...

Comparing EEG Brain Power of Mechanical Engineers in 3D CAD Modelling from 2D and 3D Representations

Fanika Lukačević (1,2), Shumin Li (2), Niccolò Becattini (2), Stanko Škec (1) // 2022
Using the EEG features extracted from the EEG signals, the presented study investigates differences in the cognitive load posed on engineers while 3D CAD modelling in two different conditions, ...

Designing Human Digital Twins for Behaviour-Changing Therapy and Rehabilitation: A Systematic Review

Martin Wolfgang Lauer-Schmaltz (1), Philip Cash (1), John Paulin Hansen (1), Anja Maier (1,2) // 2022
One of the most promising trends in healthcare digitalisation is the personalisation and individualisation of therapy based on virtual representations of the human body through Human Digital Twins ...

DEVELOPMENT OF ASSISTIVE TECHNOLOGIES TO ADDRESS THE NEEDS OF INDIVIDUALS WITH MILD COGNITIVE IMPAIRMENT IN THE PURSUIT OF INDEPENDENT LIVING

Choi, Christina (1); Wilson, Wendell (1); Jones, Brian (2); Dubose, Jennifer (3); Vickers, Kayci (4) // 2022

Do You See What I See? Exploring Vividness of Visual Mental Imagery in Product Design Ideation

Edward Hart, Laura Hay // 2022
This paper reports a preliminary study (N=16) exploring vividness of visual mental imagery in product design ideation. Vividness was observed to vary across designers in the study, from high (68.8% ...

Driving Change in Complex Social Systems: How to Design Healthcare Pathways

Alix Feldman (1), Fran // 2022
How does change occur in healthcare settings? In this paper, we take a design-based approach to healthcare research. From researcher-patient interactions to information sharing between practitioners, ...

Inspirational Stimuli Improve Idea Fluency during Ideation: A Replication and Extension Study with Eye-Tracking

Henrikke Dybvik (1), Filip Gornitzka Abelson (1), Pasi Aalto (1), Kosa Goucher-Lambert (2), Martin Steinert (1) // 2022
We replicate a design ideation experiment (Goucher-Lambert et al., 2019) with and without inspirational stimuli and extend data collection sources to eye-tracking and a think aloud protocol to ...

Investigating Triple Process Theory in Design Protocols

Sonia Vieira (1), Udo Kannengiesser (2), Mathias Benedek (3) // 2022
This study presents a coding scheme for design protocols that is derived from Triple Process Theory postulating the existence of three categories of cognitive processes: spontaneous, deliberate, and ...

Perceptions of Digital Fabrication in Design Education: Skills, Confidence, Motivation, and Enjoyment

Georgiev,  Georgi V.; Nanjappan, Vijayakumar; Casakin, Hernan; Soomro, Sohail Ahmed; Milara, Iván Sánchez // 2022
Education in digital fabrication design is characterized by a dynamic project-based learning environment, where ideas are materialized into prototypes. To gain insight in this learning experience, we ...

Serious Game Design Principles for Motor Evaluation of Patients with Neurological Diseases

Xeniya Pystina, Adriana Gomes Lisboa De Souza, Guillaume Thomann // 2022
The use of serious games is more and more popular in the medical filed, mainly for home-based rehabilitation therapy. In this context, some design principles were already proposed. Designing serious ...

Synthesis of passive lightweight orthoses considering humanmachine interaction

Patrick Steck, David Scherb, Jörg Miehling, Harald Völkl, Sandro Wartzack // 2022
With increasing age, the probability of neurological diseases such as strokes, cancers, meningitis and Parkinson’s also increase. A stroke, for instance, often leads to damage to the central nervous ...

The Relation between the Characteristics of Individual and Collaborative Concept Generation

Akane Matsumae, Hikari Hirasawa // 2022
The purpose of this study is to investigate the effect of the concept generation process on metacognition, and the relation between individual concept generation characteristics and the nature of ...

Understanding the Role of Perceptual Haptic Conditions on Design Decision

K. V. Rakhin (1), Prasad S. Onkar (1), J. Hayavadana (2) // 2022
The haptic propositions derived from the textile prototypes often allow for more than one interpretation. It impacts the decision on design alternatives during the phase of design evaluation and ...

CREATIVE PROBLEM-FINDING: A SHIFT IN FOCUS FOR CREATIVE TOOLS

De Vos, Ellen (1,2); Baccarne, Bas (2); Emmanouil, Marina (1) // 2021
A definition of creative problem-solving includes the production of original, high quality and elegant solutions, challenged by novel, complex, ill-defined, or poorly structured problems [1]. The ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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