Query returned 459 results.
Synthesis of passive lightweight orthoses considering humanmachine interaction
Patrick Steck, David Scherb, Jörg Miehling, Harald Völkl, Sandro Wartzack // 2022
With increasing age, the probability of neurological diseases such as strokes, cancers, meningitis and Parkinson’s also increase. A stroke, for instance, often leads to damage to the central nervous ...
The Relation between the Characteristics of Individual and Collaborative Concept Generation
Akane Matsumae, Hikari Hirasawa // 2022
The purpose of this study is to investigate the effect of the concept generation process on metacognition, and the relation between individual concept generation characteristics and the nature of ...
TOWARDS VALUE-DRIVEN EXPERIENCE DESIGN BY MINDING THE GAP BETWEEN VISUAL-OLFACTORY PERCEPTION
Kim, SuKyoung // 2022
Understanding the Role of Perceptual Haptic Conditions on Design Decision
K. V. Rakhin (1), Prasad S. Onkar (1), J. Hayavadana (2) // 2022
The haptic propositions derived from the textile prototypes often allow for more than one interpretation. It impacts the decision on design alternatives during the phase of design evaluation and ...
CREATIVE PROBLEM-FINDING: A SHIFT IN FOCUS FOR CREATIVE TOOLS
De Vos, Ellen (1,2); Baccarne, Bas (2); Emmanouil, Marina (1) // 2021
A definition of creative problem-solving includes the production of original, high quality and elegant solutions, challenged by novel, complex, ill-defined, or poorly structured problems [1]. The ...
Demonstrating the feasibility of multimodal neuroimaging data capture with a wearable electoencephalography functional near-infrared spectroscopy (EEF FNIRS) in situ
Dybvik, H., Erichsen, C., & Steinert, M. // 2021
Description of a wearable electroencephalography functional near-infrared spectroscopy (EEF FNIRS) for in-situ experiments on design cognition
Dybvik, H., Kuster Erichsen, C., & Steinert, M. // 2021
Distributed cognition transformation in complete online system engineering design teaching
Farshad, S., & Fortin, C. // 2021
HOW SHOULD DESIGNERS FORMULATE USERS' INSIGHT? - COMPARISON BETWEEN NOVICES AND PROFESSIONALS
Taoka, Yuki; Egashira, Hisashiro; Saito, Shigeki // 2021
Design thinking is an approach to develop innovative solutions, the core of which is gaining an in-depth insight into users' needs though extensive user research. The insight of users' life allows ...
INTRODUCING DESIGN HEURISTICS FOR FURNITURE DESIGN IN A FURNITURE DESIGN COURSE
Das, Supradip; Das, Amarendra Kumar // 2021
Concept generation in the early design phase is a deciding factor in any design innovation process. And the magnitude of the concepts generated in the initial design phase is the measurable criteria ...
Modelling and profiling student designers’ cognitive competencies in computer-aided design
Clay, J., Li, X., Rahman, M., Zabelina, D., Xie, C., & Sha, Z. // 2021
PROTOTYPING REMOTELY TOGETHER WITH 2D, 3D AND IMMERSIVE VIRTUAL REALITY DESIGN TOOLS
Evans, Pete (1); Söderlund, Carina (2) // 2021
Today, the Fourth Industrial Revolution has seen a technological evolution accelerate at an exponential rate (Schwab, 2016). Due to the development of digital technology, this accelerating trend has ...
SELFCONFIDENCE & SELFEXPRESSION THROUGH SKETCHING - THE SIGNIFICANCE OF DRAWING IN “PRIMARY EDUCATION” & THE NEXT GENERATION OF ENGINEERING
Wachs, Marina-Elena // 2021
The value of cultural practice in design engineering education begins at the age of kindergarten – a playful cultural education. Sketching means self-expression and self-consciousness, in regards of ...
SOFT SKILLS IN DESIGN EDUCATION, IDENTIFICATION, CLASSIFICATION AND RELATIONS: PROPOSAL OF A CONCEPT MAP
De Freitas, Ana Paula Nazaré (1,2); Almendra, Rita Assoreira (2) // 2021
Soft skills are interpersonal, social and emotional skills. They are transversal to various fields of knowledge and life. There are different labels to refer to these skills: 21-century skills (OECD, ...
SOLUTION REPERTOIRE
Turnhout, Koen; Smits, Aletta // 2021
Research about design cognition acknowledges the importance of knowledge about exiting solutions. Designers tend to employ solution oriented thinking strategies; they generate idea’s starting from ...
Study on the impact of cognitive load on performance in engineering design
Zimmerer, C., & Matthiesen, S. // 2021
THE DESIGN STUDIO AS A NETWORK – APPLICATION OF CONNECTIVISM IN THE PLANNING OF AN ONLINE LEARNING SPACE
Petrova, Miroslava Nadkova // 2021
The design studio is the core element in the design curriculum where students gain key knowledge and skills. When the traditional classroom course had to be transferred to an online modality enforced ...
A FRAMING OF DESIGN AS PATHWAYS BETWEEN PHYSICAL, VIRTUAL AND COGNITIVE MODELS
Jones, D. E., Snider, C. and Hicks, B. // 2020
A RENEWED UNDERSTANDING OF CREATIVITY IS PARAMOUNT PRIOR TO INTRODUCING STUDENTS TO A LIFE DESIGN ATTITUDE
Sørensen, Kirsten Bonde // 2020
Students of today are faced with the reality of an unpredictable working life in a constantly turbulent and fast-changing world. This has led to an intense focus on entrepreneurship. Yet,we seem to ...
AN ANALYSIS OF SOCIO-COGNITIVE ACTIVITIES DURING CO-CREATIVE DESIGN SUPPORTED BY SPATIALIZED AUGMENTED REALITY
Masclet, Cédric; Baldacchino, Laetitia; Boujut,Jean-François // 2020
This study investigates the mechanisms by which spatial augmented reality (SAR) technology can affect socio-cognitive processes in groups involved in co-creative design sessions. A protocol analysis ...
AN INTERACTION-BASED DESIGN THINKING APPROACH FOR ARCHITECTURE AS A COMPLEX ADAPTIVE SYSTEM
Shen, Tao (1); Nagai, Yukari (2) // 2020
Creativity is a vital part of design studies, and many literatures have approached design creativity from the perspectives of cognition and social behaviors. Several methods and tools have been ...
BRAIN ACTIVITY IN CONSTRAINED AND OPEN DESIGN SPACES: AN EEG STUDY
Vieira, Sonia (1); Gero, John S. (2); Delmoral, Jessica (3); Li, Shumin (1); Cascini, Gaetano (1); Fernandes, António (4) // 2020
Creativity is recognized as essential for changing the design space from constrained to open spaces. This study compares the neurophysiological activations of 18 professional industrial designers in ...
NEUROPHYSIOLOGICAL EVIDENCE IN IDEA GENERATION: DIFFERENCES BETWEEN DESIGNERS AND ENGINEERS
Colombo, S., Mazza, A., Montagna, F., Ricci, R., Dal Monte, O. and Cantamessa, M. // 2020
OPPORTUNITIES WITH UNCERTAINTIES: THE OUTLOOK OF VIRTUAL REALITY IN THE EARLY STAGES OF DESIGN
Hu, Xinhui; Georgiev, Georgi. V. // 2020
Adopting immersive Virtual Reality (VR) technology in the early stages of design appeals to designers, as research has shown that immersing people in a virtual environment can efficiently elicit ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.