SIG-Library

Query returned 394 results.

The impact of viewing images of precedents on the cognitive process of architectural idea generation

Djari, Chahinez (1,2); Arrouf, Abdelmalek (1,2) // 2019
Among the increasing number of researches about design thinking, several studies, empirically investigate the report between design process and different sources of inspiration. Visualization of ...

The Neurocognition of Three Engineering Concept Generation Techniques

Shealy, Tripp (1); Gero, John (2) // 2019
Techniques and processes used for concept generation rely on composing new concepts and analysis given situational context. Composition and analysis require distinct neurocognitive function. For ...

The Novelty Perspectives Framework: A new conceptualisation of novelty for cognitive design studies

Hay, Laura; Duffy, Alex; Grealy, Madeleine // 2019
Novelty can be evaluated from the perspective of the designer who creates a concept (personal novelty), and people who perceive it post-creation (socio-novelty). In each case, the extent to which the ...

The Process And Operations Of Shape Generation And Manipulation During The Architectural Designing Activity

Bouhelis, Walid; Arrouf, Abdelmalek // 2019
This piece of work is concerned with how shapes are generated, explored and transformed during the architectural designing process. It postulates that the relations and connections between sketches, ...

THE RELATIONSHIP BETWEEN THE CHOICE OF SKETCHING TOOL AND STUDENT DESIGNERS’ FLOW

Barr, Gavin James; Maclachlan, Ross // 2019
New digital sketch hardware and environments are increasingly used by design professionals and students to replicate traditional sketch platforms with multiple paperless advantages. The promise of ...

Towards an Ontology of Cognitive Assistants

Maier, Torsten; Menold, Jessica; McComb, Christopher // 2019
Cognitive assistants such as IBM Watson and Siri are at the forefront of social and technological innovation and have the potential to solve many unique problems. However, the lack of standardization ...

Towards Creativity Stimulating Design Intervention For Multidisciplinary Innovation Teams

Sander Välk; Céline Mougenot // 2019
The aim of our research is to stimulate cross disciplinary design collaboration to improve innovation processes in product and service design domain. We focus on the intersection of biotechnology and ...

Understanding behavioural design: Integrating process and cognitive perspectives

Khadilkar, Pramod Ratnakar; Cash, Philip // 2019
Behavioural design is a crucial research area due to its potential in leveraging the positive outcomes of traditional design. Current need for theory building requires discerning the unique ...

Using Hidden Markov Models to Uncover Underlying States in Neuroimaging Data for a Design Ideation Task

Goucher-Lambert, Kosa (1); McComb, Christopher (2) // 2019
Recently, design researchers have begun to use neuroimaging methods (e.g., functional magnetic resonance imaging, fMRI) to understand a variety of cognitive processes relevant to design. However, ...

Visualised frames: how sketching influences framing behaviour in design teams

Yang, Yujing; Brik, Natalie; de Jong, Peter; Guerreiro Goncalves, Milene // 2019
Framing is a crucial skill for connecting problem and solution spaces in the creative design process, both for individuals and teams. Frames are implicit in individuals? cognitive thinking, but the ...

A Design Model Roadmap for a Multisensory Experience

Godoy Cortés, Ligia Pamela; Quadros de França, Izaias; Lins Gonçalves, Romulo; Pereira, Luciana // 2018
Designers have traditionally had two main foci: enhancing aesthetics, which is designing products pleasurable to the senses, and the functionality of products. A good design achieves several ...

A NEW FRAMEWORK FOR CONSTRUCTION PROJECT DEFINITION STAGE

Pikas, Ergo; Oehmen, Josef; Koskela, Lauri; Thuesen, Christian // 2018
One major reason for the poor performance of construction project delivery is related to the 'ill'-performed project definition stage. The emphasis on rational decision-making and methods have ...

A WAY TO UNDERSTAND THINGS BETTER THROUGH DOING': CREATIVE ACTION AND INTRINSIC MOTIVATION IN ENGINEERING DESIGN

Roxana Morosanu, Nathan Crilly // 2018
This paper argues for the broadening of the field of design creativity research in two main ways. Firstly, if we studied not just creative ideas, but also creative action, then this would better ...

CODING SCHEMES FOR THE ANALYSIS OF ICT SUPPORTED CO-CREATIVE DESIGN SESSIONS

Becattini, Niccolò; Cascini, Gaetano; O'Hare, Jamie Alexander; Masclet, Cedric // 2018
The paper presents a coding scheme for design protocol analysis of collaborative sessions supported by Augmented Reality. It maps verbal interactions during creative sessions, so as to distinguish ...

COME AND PLAY SERVICE DESIGNER WITH US! - CO-CREATING A PLAYABLE CUSTOMER JOURNEY INSTALLATION

Pirita Johanna Ihamäki, Katriina Irina Heljakka // 2018
""User-centered design or user-focused design are terms which describe processes that attempt to involve potential customers or users within a design process. The intention of such processes is to ...

COMPREHENDING THE DESIGNER'S SKETCH & IMPLICATIONS FOR COMMUNICATION

Self, James Andrew // 2018
Communication between stakeholders during design ideation is important due to growing product complexity. We examine how sketches implicate stakeholder response. Eye-tracking data revealed designers ...

CREATIVE DESIGN COGNITION DIFFERENCES BETWEEN HIGH SCHOOL STUDENTS WITH AND WITHOUT DESIGN EDUCATION

John Gero, Rongrong Yu, John Wells // 2018
This paper presents results from a study exploring the relationship between design education and creative design cognition in high school students. Data from coded protocols of high school students ...

Design challenges in promoting inclusion for cultural heritage contents through low cost technology

Khan, Sara; Krishnasamy, Rameshnath; Germak, Claudio // 2018
The last two decades have seen a growing trend towards increasing the accessibility to cultural heritage contents. Recent developments in the field of interaction design have led to a renewed ...

DESIGN THINKING — A BUZZWORD OR THE HOLY GRAIL OF DESIGN?

Hillner, Matthias // 2018
Design Thinking constitutes a concept that appears to reflect the zeitgeist of current design education. At the same time, recent interpretations of ideas surrounding design thinking raise most ...

DESIGNING WITH ACTION LAYERS - A BOTTOM-UP APPROACH TO EXPLORE PRODUCT INTERACTION FOR INTUITIVE USE

Singh, Jasjit; Warell, Anders; Normark, Jörgen // 2018
This paper presents a design teaching approach that aims to support students to shift their approach when exploring, prototyping and testing user interactions with physical products. This is ...

DIAGNOSIS OF THE OBSERVATION PROCESS AS A TOOL TO DESIGN PRODUCTS. CASE STUDY OF THE UNIVERSIDAD DEL BIO-BIO SCHOOL OF DESIGN

Westermeyer, Juan Carlos Briede; Bastidas, Javiera Ortega; Figueroa, Isabel Leal; Balic, Gabriel Cereceda // 2018
Observing is an ability which some of us have developed more than others. However, for designers, observation is a cognitive tool which appears as a key stage in the creation process, focusing on the ...

EVALUATING THE IMPACT OF DESIGN AFFORDANCES IN PRESCHOOL CHILDREN'S TOY PREFERENCES

Balzan, Emanuel; Farrugia, Philip; Casha, Owen; Wodehouse, Andrew // 2018
The role of toys in early childhood intervention is crucial for children to acquire and improve their skills. A study with preschool children has been carried out in order to establish, from a ...

EXPLORATION OF COGNITIVE DESIGN BEHAVIOUR DURING DESIGN CRITIQUES

Milovanovic, Julie; Gero, John S. // 2018
The design studio pedagogy fosters a learning by designing model for students to develop designing skills. A methodology, based on protocol analysis and the FBS framework, is proposed to measure ...

IDEAL IDEATION: A FRAMEWORK FOR THE MANAGEMENT OF SKETCH INHIBITION AMONG UNDERGRADUATE DESIGNERS

Thurlow, Lisa; Ford, Peter // 2018
Sketch inhibition among undergraduates is a growing but under-researched issue. Affected students avoid engaging with sketching during concept development, they also have little understanding of the ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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