SIG-Library

Query returned 471 results.

A methodology for multisensory product experience design using cross-modal effect: A case of SLR camera

Maki, Takuma; Yanagisawa, Hideyoshi // 2019
Throughout the course of product experience, a user employs multiple senses, including vision, hearing, and touch. Previous cross-modal studies have shown that multiple senses interact with each ...

A Review of Affordances and Affordance-Based Design to Address Usability

Masoudi, Nafiseh (1); Fadel, Georges M. (1); Pagano, Christopher C. (2); Elena, Maria Vittoria (1) // 2019
Maier and Fadel pioneered Affordance-Based Design (ABD) based on Gibson?s revolutionary theory of affordances and Norman?s deployment of the concept in his book, ?The Design of Everyday Things?. ...

A Text Mining Based Map of Engineering Design: Topics and their Trajectories over Time

Chiarello, Filippo; Melluso, Nicola; Bonaccorsi, Andrea; Fantoni, Gualtiero // 2019
The Engineering Design field is growing fast and so is growing the number of sub-fields that are bringing value to researchers that are working in this context. From psychology to neurosciences, from ...

A theory-driven design research agenda: Exploring dual-process theory

Cash, Philip; Daalhuizen, Jaap; Valgeirsdottir, Dagny; Van Oorschot, Robin // 2019
Design research faces a critical 'impact gap' where the potential for scientific and practical impact is yet to be fully realised. A key means of bridging this gap is the adoption of fundamental ...

Abductive inferences in strategic design decisions

Kroll, Ehud (1); Koskela, Lauri (2) // 2019
The overall strategy of designing is addressed. The design decisions that have a major impact on the direction in which the process evolves are termed ?strategic?, and here we study them from the ...

ACADEMIC TRANSITION: KICKING A-LEVELS INTO TOUCH

Stewart, Joseph Alexander; Arthur, Leslie // 2019
From the age of 5-18, UK children are taught in a specific, prescriptive and grade-driven manner, imposed upon them by a rigid, competence-driven National Curriculum, which actively suppresses both ...

Addressing cognitive challenges in design? a review on existing approaches

Ning, Weining; Goodman-Deane, Joy; Clarkson, P.John // 2019
Insufficient design often causes challenges to users on a cognitive level, hindering them from interacting with products smoothly. There is a lack of effective design tools and supporting materials ...

Assessing Regulatory Focus Differences in Creative Ideation: An examination of prevention and promotion mindsets on novelty and usefulness

Meurzec, Rianne Wally (1); Koh, Brandon (2); Koronis, Georgios (1); Kang, Jacob Kai Siang (1); Yogiaman, Christine (1); Silva, Arlindo (1) // 2019
The purpose of this work is to compare impact of regulatory focuses, namely preventive and promotional contexts, on creative ideation measured by novelty and usefulness. The study consisted of ...

Axioms of value

Reber, Michael (1); Duffy, Alex (2); Hay, Laura (2) // 2019
Extensive work exists on value in multiple domains. However, there are different interpretations, highlighting a lack of clarity about the fundamental characteristics. To address this, we present ...

Comparing the Design Neurocognition of Mechanical Engineers and Architects: A Study of the Effect of Designer's Domain

Vieira, Sonia Liliana da Silva (1); Gero, John S. (2); Delmoral, Jessica (1); Gattol, Valentin (3); Fernandes, Carlos (4); Fernandes, Ant // 2019
New tools from neuroscience allow design researchers to explore design neurocognition. By taking the advantage of EEG's temporal resolution we give up spatial resolution to focus on the performance ...

Computational Simulation as an organizational prototyping tool

Dosi, Clio; Iori, Manuel; Kramer, Arthur; Vignoli, Matteo // 2019
This case study deals with a redesign effort to face the overcrowding issue in an Emergency Department (ED). A multidiscinary group of healthcare professionals and engineers worked together to ...

CREATIVITY 4.0. EMPOWERING CREATIVITY IN THE DIGITAL ERA.

Bruno, Carmen; Canina, Marita // 2019
Creativity - the ability to produce novel and useful ideas (Amabile, 1988) – has become a democratic necessity and the most important human skill to face the uncertainties brought by the digital era ...

Design for Mass Adaptation of the Neurointerventional Training Model HANNES with Patient-Specific Aneurysm Models

Spallek, Johanna (1); Kuhl, Juliane (1); Wortmann, Nadine (1); Buhk, Jan-Hendrik (2); Fr // 2019
A neurointerventional training model called HANNES (Hamburg ANatomical NEurointerventional Simulator) has been developed to replace animal models in catheter-based aneurysm treatment training. A ...

Design Supporting a Customer-Perceived Intimacy-Strategy in Healthcare Services

Martens, Carmen (1,2); Herssens, Jasmien (1); Delcourt, Câcile (2) // 2019
Given that we live in a time within a growing competitive healthcare market, the customer experience and healing opportunities are on top of the priority list. However, little attention has been ...

DRAWING TECHNIQUES ON THE DESIGN CONCEPT PHASE: AN ANALYSIS OF BRAZILIAN, JAPANESE AND TURKISH STUDENTS’ STRATEGIES

Torrezzan, Cristina (1); van der Linden, Julio (1); Bohemia, Erik (2); Kaygan, Pınar (3); Bernardes, Mauricio (1) // 2019
Professionals as product designers, architects and engineers have an intrinsic relationship with drawing, using it to think, imagine and represent everything from a creative outline of a proposal to ...

Experimental Evaluation of a Debiasing Method for Analysis in Engineering Design

Nelius, Thomas; Matthiesen, Sven // 2019
During analysis in engineering design, systematic thinking errors - so-called cognitive biases - can lead to inaccurate understanding of the design problem. With a simplified version of the Analysis ...

Explore User Behaviour In Semi-Autonomous Driving

Shi, Yuan; Maskani, Jeyhoon; Caruso, Giandomenico; Bordegoni, Monica // 2019
The control shifting between a human driver and a semi-autonomous vehicle is one of the most critical scenarios in the road-map of autonomous vehicle development. This paper proposes a methodology to ...

Exploring the effect of combinational pictorial stimuli on creative design performance

Hua, Min (1); Han, Ji (2); Ma, Xuezi (3); Childs, Peter (1) // 2019
Visual stimuli can be useful in supporting design ideation process. However, researchers still know very little about how stimuli should be delivered to designers during the early design stage. This ...

Extracting and analysing design process data from log files of ICT supported co-creative sessions

Becattini, Niccolo' (1); Cascini, Gaetano (1); O'Hare, Jamie Alexander (2); Morosi, Federico (1); Boujut, Jean-Francois (3) // 2019
The observation of designers' behaviour in collaborative design activities and the analysis of protocols improved the understanding of how novel ideas emerge, what occurs among designers and, ...

From the car style pregnancy towards the brand country origin recognition

Bluntzer, Jean-Bernard (1); Ostrosi, Egon (2) // 2019
In the modern automotive industry, a car?s style clearly defines its brand. In the context of globalization, a question has recently emerged concerning the relationship between a country's culture ...

Human-in-the-loop Design with Machine Learning

Wang, Pan (1); Peng, Danlin (1); Li, Ling (2); Chen, Liuqing (1); Wu, Chao (3); Wang, Xiaoyi (3); Childs, Peter (1); Guo, Yike (1) // 2019
Deep learning methods have been applied to randomly generate images, such as in fashion, furniture design. To date, consideration of human aspects which play a vital role in a design process has not ...

INTEGRATING ENTREPRENEURSHIP EDUCATION INTO DESIGN EDUCATION: TOWARD AN EMBEDDEDNESS MODEL BASED ON DESIGN THINKING

Yu, Shu (1,2); Yuizono, Takaya (1); Kim, Eunyoung (1) // 2019
Under the trend of innovative society and economic development, how to cultivate different types of innovative professional design talents in a more effective and practical way is an important ...

Interpretations of design thinking across a large organization

Kosmala, Martyna; van der Marel, Floris; Bj // 2019
Design thinking has a prominent role as established corporations ramp up innovation efforts focusing on user needs. Current literature provides a plethora of definitions for design thinking with ...

Looking for Inspiration: Understanding the Information Evaluation and Seeking Behavior of Novice Designers During Creative Idea Generation

Damen, Nicole; Toh, Christine // 2019
Information usage is a key aspect of creative cognition and has been shown to influence design outcomes. The goal of this study was to investigate the information seeking behavior of student ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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