SIG-Library

Query returned 459 results.

Understanding behavioural design: Integrating process and cognitive perspectives

Khadilkar, Pramod Ratnakar; Cash, Philip // 2019
Behavioural design is a crucial research area due to its potential in leveraging the positive outcomes of traditional design. Current need for theory building requires discerning the unique ...

Using Hidden Markov Models to Uncover Underlying States in Neuroimaging Data for a Design Ideation Task

Goucher-Lambert, Kosa (1); McComb, Christopher (2) // 2019
Recently, design researchers have begun to use neuroimaging methods (e.g., functional magnetic resonance imaging, fMRI) to understand a variety of cognitive processes relevant to design. However, ...

Visualised frames: how sketching influences framing behaviour in design teams

Yang, Yujing; Brik, Natalie; de Jong, Peter; Guerreiro Goncalves, Milene // 2019
Framing is a crucial skill for connecting problem and solution spaces in the creative design process, both for individuals and teams. Frames are implicit in individuals? cognitive thinking, but the ...

A Design Model Roadmap for a Multisensory Experience

Godoy Cortés, Ligia Pamela; Quadros de França, Izaias; Lins Gonçalves, Romulo; Pereira, Luciana // 2018
Designers have traditionally had two main foci: enhancing aesthetics, which is designing products pleasurable to the senses, and the functionality of products. A good design achieves several ...

A NEW FRAMEWORK FOR CONSTRUCTION PROJECT DEFINITION STAGE

Pikas, Ergo; Oehmen, Josef; Koskela, Lauri; Thuesen, Christian // 2018
One major reason for the poor performance of construction project delivery is related to the 'ill'-performed project definition stage. The emphasis on rational decision-making and methods have ...

A WAY TO UNDERSTAND THINGS BETTER THROUGH DOING': CREATIVE ACTION AND INTRINSIC MOTIVATION IN ENGINEERING DESIGN

Roxana Morosanu, Nathan Crilly // 2018
This paper argues for the broadening of the field of design creativity research in two main ways. Firstly, if we studied not just creative ideas, but also creative action, then this would better ...

CODING SCHEMES FOR THE ANALYSIS OF ICT SUPPORTED CO-CREATIVE DESIGN SESSIONS

Becattini, Niccolò; Cascini, Gaetano; O'Hare, Jamie Alexander; Masclet, Cedric // 2018
The paper presents a coding scheme for design protocol analysis of collaborative sessions supported by Augmented Reality. It maps verbal interactions during creative sessions, so as to distinguish ...

COME AND PLAY SERVICE DESIGNER WITH US! - CO-CREATING A PLAYABLE CUSTOMER JOURNEY INSTALLATION

Pirita Johanna Ihamäki, Katriina Irina Heljakka // 2018
""User-centered design or user-focused design are terms which describe processes that attempt to involve potential customers or users within a design process. The intention of such processes is to ...

COMPREHENDING THE DESIGNER'S SKETCH & IMPLICATIONS FOR COMMUNICATION

Self, James Andrew // 2018
Communication between stakeholders during design ideation is important due to growing product complexity. We examine how sketches implicate stakeholder response. Eye-tracking data revealed designers ...

CREATIVE DESIGN COGNITION DIFFERENCES BETWEEN HIGH SCHOOL STUDENTS WITH AND WITHOUT DESIGN EDUCATION

John Gero, Rongrong Yu, John Wells // 2018
This paper presents results from a study exploring the relationship between design education and creative design cognition in high school students. Data from coded protocols of high school students ...

Design challenges in promoting inclusion for cultural heritage contents through low cost technology

Khan, Sara; Krishnasamy, Rameshnath; Germak, Claudio // 2018
The last two decades have seen a growing trend towards increasing the accessibility to cultural heritage contents. Recent developments in the field of interaction design have led to a renewed ...

DESIGN THINKING — A BUZZWORD OR THE HOLY GRAIL OF DESIGN?

Hillner, Matthias // 2018
Design Thinking constitutes a concept that appears to reflect the zeitgeist of current design education. At the same time, recent interpretations of ideas surrounding design thinking raise most ...

DESIGNING WITH ACTION LAYERS - A BOTTOM-UP APPROACH TO EXPLORE PRODUCT INTERACTION FOR INTUITIVE USE

Singh, Jasjit; Warell, Anders; Normark, Jörgen // 2018
This paper presents a design teaching approach that aims to support students to shift their approach when exploring, prototyping and testing user interactions with physical products. This is ...

DIAGNOSIS OF THE OBSERVATION PROCESS AS A TOOL TO DESIGN PRODUCTS. CASE STUDY OF THE UNIVERSIDAD DEL BIO-BIO SCHOOL OF DESIGN

Westermeyer, Juan Carlos Briede; Bastidas, Javiera Ortega; Figueroa, Isabel Leal; Balic, Gabriel Cereceda // 2018
Observing is an ability which some of us have developed more than others. However, for designers, observation is a cognitive tool which appears as a key stage in the creation process, focusing on the ...

EVALUATING THE IMPACT OF DESIGN AFFORDANCES IN PRESCHOOL CHILDREN'S TOY PREFERENCES

Balzan, Emanuel; Farrugia, Philip; Casha, Owen; Wodehouse, Andrew // 2018
The role of toys in early childhood intervention is crucial for children to acquire and improve their skills. A study with preschool children has been carried out in order to establish, from a ...

EXPLORATION OF COGNITIVE DESIGN BEHAVIOUR DURING DESIGN CRITIQUES

Milovanovic, Julie; Gero, John S. // 2018
The design studio pedagogy fosters a learning by designing model for students to develop designing skills. A methodology, based on protocol analysis and the FBS framework, is proposed to measure ...

IDEAL IDEATION: A FRAMEWORK FOR THE MANAGEMENT OF SKETCH INHIBITION AMONG UNDERGRADUATE DESIGNERS

Thurlow, Lisa; Ford, Peter // 2018
Sketch inhibition among undergraduates is a growing but under-researched issue. Affected students avoid engaging with sketching during concept development, they also have little understanding of the ...

IMPROVED METHODS FOR TEACHING PRODUCT FORM DESIGN TO ENGINEERING STUDENTS

Dresselhaus, William F; Yim, Hyunjune {HJ}; Lee, Keun // 2018
This paper presents the results of an ongoing experimental “Designeer” programme of teaching end-user product design to undergraduate engineering students using a hybrid approach of traditional ...

INFORMATION REDUCTION AND STUDIO PROJECT FRAMEWORKS

Fry, Richard Eldon // 2018
Studio projects increase from simple & straightforward to complex & indeterminate as undergraduate industrial design students’ progress through their educational experiences. As project complexity ...

INSIGHTS INTO DESIGN CONCEPT SIMILARITY JUDGEMENTS

McTeague, Chris Patrick; Duffy, Alex; Hay, Laura; Vuletic, Tijana; Campbell, Gerard; Choo, Pei Ling; Grealy, Madeleine // 2018
Similarity has been shown to influence various measures of outcome creativity in combinatorial design tasks, but the role of similarity during the combination of design concepts is unknown. As an ...

INTRODUCING AN EVALUATION FRAMEWORK FOR WEARABLE DEVICES DESIGN: EXPLAIN REASONS OF LOW USER ADOPTION

Wang, Yahui; Yu, Suihuai; Wang, Jinlei; Ma, Ning; Liu, Zhuo // 2018
We summed up the factors and attributes affecting the success of smart wearable product design. We analysed the relations between design intention and cognitive interpretation and presented the ...

MANUFACTURING TECHNOLOGY-BASED APPROACH TO TEACHING ENGINEERING DRAWING

Žeželj, Dragan; Miler, Daniel // 2018
Engineering drawing is of vital importance to the designer since it enables sharing the design solution with the rest of the team. Even though recommendations for the dimension arrangement are ...

MATCHLINK - A MULTI-SENSORIAL GAME FOR PERSONS WITH DEMENTIA

Seah, Cassandra Ei Lyn; Tan, Michael Thaddeus Koon Boon // 2018
Sensory, cognitive and motor stimulation can enhance the wellbeing of people with dementia and their caregivers by reducing their susceptibility to developing behavioural or psychological symptoms. ...

MEET AURA: A STUDY ON HOW ITERATIVE DESIGN METHODOLOGIES AND USER PARTICIPATION HELP IMPROVE RESULTS IN TECHNOLOGY DRIVEN PILOT PROJECTS

Pérez García, Marta; Saffón López, Sarita // 2018
Design is an essential aspect of developing successful products and services in technology-driven scenarios. This study emphasizes on exploring how iterative design methodologies and user ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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