SIG-Library

Query returned 475 results.

Comparing academics and practitioners Q & A tutoring in the engineering design studio

Hurst, Ada (1); Lin, Shirley (1); Treacy, Claire (1); Nespoli, Oscar G. (1); Gero, John S. (2) // 2023
In the design studio, academic (professor) and practitioner tutors provide individual mentoring to students as they progress in their design projects. Prior studies suggest that design practitioners ...

DESIGNING AN ECOFEMINIST UTOPIA

Pérez Machin, Haizea // 2023
This article proposes an educational module that promotes the study of ecofeminism within product design in high education for ethical design thinking. Design materializes concepts and leads ...

Dimensions of proximity in stakeholder choice reflected in the creation of knowledge-based innovation ecosystem partnerships

Eriksson, Vikki; Keipi, Teo; Björklund, Tua // 2023
In order to better understand the stakeholder choices of knowledge-based organisational actors, this study focuses on a novel application of Huber’s (2012) dimensions of proximity salience, namely ...

EEG VARIATIONS AS A PROXY OF THE QUALITY OF THE DESIGN OUTCOME

Li, Shumin; Becattini, Niccolò; Cascini, Gaetano // 2023
This paper presents an EEG (Electroencephalography) study that explores the correlation between the EEG variation across design stages and the quality of the design outcomes. The brain activations of ...

EEG-based cognitive load indicators in CAD modelling tasks of varying complexity

Lukačević, Fanika (1,2); Becattini, Niccolò (2); Škec, Stanko (1) // 2023
As an initial step towards a better understanding of cognitive load in computer-aided design (CAD), the herein presented study investigated cognitive load imposed on 24 mechanical engineers during ...

Effects of biophilic restorative experiences on designers' bodies, brains, and minds.

Ignacio Jr., Paulo; Shealy, Tripp // 2023
The research presented in this paper explores a novel method for assessing the effects of biophilic restorative experiences on designers’ cognition by combining the use of physiological, ...

Effects of Embodied and Self-reflected Virtual Reality on Engineering Students’ Design Cognition about Nature

Trump, Josh; Shealy, Tripp // 2023
The study presented in this paper investigated the impact of embodied and self-reflected virtual reality (VR) experiences on engineering design students' cognition and perception of ...

FUNCTIONAL ANALYSIS IN PHYSICAL AND VIRTUAL REALITY (VR) ENVIRONMENTS - A COMPARATIVE STUDY

Steinhauser, Niklas; Zimmerer, Christoph; Grauberger, Patric; Nelius, Thomas; Matthiesen, Sven // 2023
Product development is time-consuming and cost-intensive. Part of the costs can be attributed to physical tests. Therefore, new methods are being researched to save resources. One upcoming area that ...

Investigating the Effect of Sketch Quality on the Shared Understanding of Design Dyads

Letting, Cynthia; Krishnakumar, Sandeep; Johnson, Erin; Soria Zurita, Nicolas; Menold, Jessica // 2023
While a significant amount of research has documented the importance of design artefacts in design communication, relatively little work has investigated the effect of design artefact quality on the ...

Investigating the process, design outputs and neurocognitive differences between prototyping activities with physical and digital Lego

McClenaghan, Adam; Goudswaard, Mark; Hicks, Ben // 2023
Design neurocognition is an emerging research area that can provide insights into the black box of designers’ cognitive processes. However, work to date has focused on neurocognition on its own, ...

LEARNING TO MAKE SENSE: SKETCHNOTING IN UNDERGRADUATE DESIGN EDUCATION

Ferreira, João; Hernández-Ramírez, Rodrigo // 2023
This paper outlines a pedagogical approach based on “sketchnoting” to help design students gather, synthesise, and make sense of information. The method combines theory on how people learn with ...

Let Me Finish My Thought: Process Interventions to Change Team Behavior during Remote Design Collaboration

Domingo, Lawrence (1); Leifer, Larry (1); Auernhammer, Jan (2) // 2023
This research investigates changes in team behavior and communication through interruptions and gestures, due to design process strategies in pre-formed remote teams for conceptual design tasks. ...

Looking Beyond Self-Reported Cognitive Load: Investigating the Use of Eye Tracking in the Study of Design Representations in Engineering Design

Cass, Madison (1); Prabhu, Rohan (2) // 2023
Designers are experiencing greater mental demands given the complexity of design tools, necessitating the study of cognitive load in design. Researchers have identified task- and designer-related ...

Managing data-driven design: A survey of the literature and future directions

Johnson, Julie; Hurst, Ada; Safayeni, Frank // 2023
Data-driven design is expected to change design processes and organizations in significant ways. What actions should design managers take to ensure the best possible outcomes in this new data-driven ...

Operator 4.0 for Hybrid Manufacturing

Fillingim, Kenton Blane; Feldhausen, Thomas // 2023
Hybrid manufacturing, a combination of additive and subtractive manufacturing capabilities in one system, has recently become a more viable production option across several industries. Although ...

Pilot Study Understanding Students’ Perceptions of Failure in Product Design

Lauff, Carlye Anne (1); Friesen, Alexis (1); Menold, Jessica (2) // 2023
Failure is part of the design process, and yet there is limited knowledge around how product design students perceive failure in their work. This pilot study aims to understand how a small sample ...

RELATIONS BETWEEN COGNITIVE ABILITY AND CREATIVE DESIGN QUALITY

Yin, Yuan; Childs, Peter // 2023
The study aims to identify the relations between creative design quality and content of the memorising precedents, association, and combination of information processes in a design context. 71 ...

TEACHING EMPATHETIC DESIGN THROUGH THE PEDAGOGY OF DISCOMFORT

Gudur, Raghavendra Reddy // 2023
ABSTRACT We observed novice designers, especially the young, have difficulties empathizing with target groups who are significantly different from them in terms of age, capabilities, culture and ...

The design mindset inventory (D-Mindset0): a preliminary instrument for measuring design mindset.

Lavrsen, Jakob Clemen (1); Daalhuizen, Jaap (1); Carbon, Claus-Christian (2) // 2023
Mindset has been identified as an essential aspect of design and innovation, impacting both behaviours and performance. However, the concept of design mindset is elusive. Often design mindset is used ...

The emergence and impact of synchrony in design teams: A computational study

Perišić, Marija Majda (1);Štorga, Mario (1,2);Gero, John (3) // 2023
Studies revealed that, while collaborating, humans tend to synchronise on multiple levels (e.g., neurocognitive or physiological). Inter-brain synchrony has been linked to improved problem-solving, ...

The Influence of Representation on System Interpretation: A Search for Most Common Set Partitions

Murphy, Alexander R. (1); Patel, Apurva R. (1); Zorn, Stefan (2); Gericke, Kilian (2); Summers, Joshua D. (1) // 2023
During engineering design, different representations are used to convey information about a systems' components, functionality, spatial layout, and interdependencies. These varying representations ...

The situatedness of design concepts: empirical evidence from design teams in engineering

Gero, John; Milovanovic, Julie // 2023
Situatedness in design suggest that designing is situated within the design process or the cognitive actions taken by the designer, the designer’s expertise and know-how, the designer’s experience ...

The Study of Cognitive Differences between Designers and Users based on Schema Theory

Guo, Su (1,2); Fan, Shengxi (1); Meng, Yichen (2) // 2023
This study is grounded upon the cognitive process and knowledge representation, analyzes the differences in perceptions between designers and users by applying schema theory. Per design process, we ...

Towards a better understanding of the influence of visual references on consumer aesthetic perception

Asuzu, Chukwuma M; Olechowski, Alison // 2023
When viewing a product for the first time, a consumer’s aesthetic perception is based on their knowledge of other products, artefacts, and concepts. These mental images function as visual references ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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