SIG-Library

Query returned 459 results.

RELATIONS BETWEEN COGNITIVE ABILITY AND CREATIVE DESIGN QUALITY

Yin, Yuan; Childs, Peter // 2023
The study aims to identify the relations between creative design quality and content of the memorising precedents, association, and combination of information processes in a design context. 71 ...

TEACHING EMPATHETIC DESIGN THROUGH THE PEDAGOGY OF DISCOMFORT

Gudur, Raghavendra Reddy // 2023
ABSTRACT We observed novice designers, especially the young, have difficulties empathizing with target groups who are significantly different from them in terms of age, capabilities, culture and ...

The design mindset inventory (D-Mindset0): a preliminary instrument for measuring design mindset.

Lavrsen, Jakob Clemen (1); Daalhuizen, Jaap (1); Carbon, Claus-Christian (2) // 2023
Mindset has been identified as an essential aspect of design and innovation, impacting both behaviours and performance. However, the concept of design mindset is elusive. Often design mindset is used ...

The emergence and impact of synchrony in design teams: A computational study

Perišić, Marija Majda (1);Štorga, Mario (1,2);Gero, John (3) // 2023
Studies revealed that, while collaborating, humans tend to synchronise on multiple levels (e.g., neurocognitive or physiological). Inter-brain synchrony has been linked to improved problem-solving, ...

The Influence of Representation on System Interpretation: A Search for Most Common Set Partitions

Murphy, Alexander R. (1); Patel, Apurva R. (1); Zorn, Stefan (2); Gericke, Kilian (2); Summers, Joshua D. (1) // 2023
During engineering design, different representations are used to convey information about a systems' components, functionality, spatial layout, and interdependencies. These varying representations ...

The situatedness of design concepts: empirical evidence from design teams in engineering

Gero, John; Milovanovic, Julie // 2023
Situatedness in design suggest that designing is situated within the design process or the cognitive actions taken by the designer, the designer’s expertise and know-how, the designer’s experience ...

The Study of Cognitive Differences between Designers and Users based on Schema Theory

Guo, Su (1,2); Fan, Shengxi (1); Meng, Yichen (2) // 2023
This study is grounded upon the cognitive process and knowledge representation, analyzes the differences in perceptions between designers and users by applying schema theory. Per design process, we ...

Towards a better understanding of the influence of visual references on consumer aesthetic perception

Asuzu, Chukwuma M; Olechowski, Alison // 2023
When viewing a product for the first time, a consumer’s aesthetic perception is based on their knowledge of other products, artefacts, and concepts. These mental images function as visual references ...

WHAT IS 21ST CENTURY DESIGN EDUCATION AND ARE WE DOING IT WRONG?

De Vere, Ian // 2023
Designers are now entrusted with increasingly complex challenges and the stakes have never been higher. The complex and impactful endeavours of modern design reach far beyond the commercial and ...

¡EUREKA! DESIGN OF FLOATING LUMINARIES ON WATER: A LEARNING CHALLENGE IN ENGINEERING

Patino Santa, Luis Fernando; Isaza Saldarriaga, Juan Felipe // 2023
The learning space in the 21st century, cannot be limited to a closed enviroment within a classroom. It is important to push the limits of both, creativity and innovation on the mind of the ...

An Attempt to Grasp Resonance during Co-Creation with Biosignal Indicators

Akane Matsumae, Keisuke Shoji, Yuki Motomura // 2022
Resonance is known as an important phenomenon where individual creative moments resonate with each other during co-creation. The purpose of this study is to capture this co-creative moment as a ...

Analysis Designers' Process of Insight Generation through Empathy with Users

Akira Ito, Yuki Taoka, Shigeki Saito // 2022
This study aims to investigate the good way to generate insight through empathy with users. The fifteen experiment participants drew thinking processes of understanding users and defining insight ...

Application of Constructive alignment in higher design education for curriculum renewal

Bhagyashri, Sharma; Nidhi, Joshi // 2022
A coherence between what is intended that the students learn, how it is taught, and how the performance is evaluated using various criterion tools becomes imperative for deep and effective learning. ...

Are Confident Designers Good Teammates to Artificial Intelligence?: A Study of Self-Confidence, Competence, and Collaborative Performance

Leah Chong, Kenneth Kotovsky, Jonathan Cagan // 2022
For successful human-artificial intelligence (AI) collaboration in design, human designers must properly use AI input. Some factors affecting that use are designers’ self-confidence and competence ...

Assessing Rigid and Non-Rigid Spatial Thinking

Khushbu Maheshwary (1), Boris Eisenbart (2), Stefan Zorn (3), Thomas Nelius (4), Kilian Gericke (3), Sven Matthiesen (4), Lucienne Blessing (1) // 2022
Spatial Thinking (ST) is an important part of reasoning. In contrast to Rigid ST (R-ST), Non-Rigid ST (NR-ST) has hardly been researched and tests do not exist, even though NR-ST is crucial for ...

Comparing EEG Brain Power of Mechanical Engineers in 3D CAD Modelling from 2D and 3D Representations

Fanika Lukačević (1,2), Shumin Li (2), Niccolò Becattini (2), Stanko Škec (1) // 2022
Using the EEG features extracted from the EEG signals, the presented study investigates differences in the cognitive load posed on engineers while 3D CAD modelling in two different conditions, ...

Designing Human Digital Twins for Behaviour-Changing Therapy and Rehabilitation: A Systematic Review

Martin Wolfgang Lauer-Schmaltz (1), Philip Cash (1), John Paulin Hansen (1), Anja Maier (1,2) // 2022
One of the most promising trends in healthcare digitalisation is the personalisation and individualisation of therapy based on virtual representations of the human body through Human Digital Twins ...

DEVELOPMENT OF ASSISTIVE TECHNOLOGIES TO ADDRESS THE NEEDS OF INDIVIDUALS WITH MILD COGNITIVE IMPAIRMENT IN THE PURSUIT OF INDEPENDENT LIVING

Choi, Christina (1); Wilson, Wendell (1); Jones, Brian (2); Dubose, Jennifer (3); Vickers, Kayci (4) // 2022

Do You See What I See? Exploring Vividness of Visual Mental Imagery in Product Design Ideation

Edward Hart, Laura Hay // 2022
This paper reports a preliminary study (N=16) exploring vividness of visual mental imagery in product design ideation. Vividness was observed to vary across designers in the study, from high (68.8% ...

Driving Change in Complex Social Systems: How to Design Healthcare Pathways

Alix Feldman (1), Fran // 2022
How does change occur in healthcare settings? In this paper, we take a design-based approach to healthcare research. From researcher-patient interactions to information sharing between practitioners, ...

Inspirational Stimuli Improve Idea Fluency during Ideation: A Replication and Extension Study with Eye-Tracking

Henrikke Dybvik (1), Filip Gornitzka Abelson (1), Pasi Aalto (1), Kosa Goucher-Lambert (2), Martin Steinert (1) // 2022
We replicate a design ideation experiment (Goucher-Lambert et al., 2019) with and without inspirational stimuli and extend data collection sources to eye-tracking and a think aloud protocol to ...

Investigating Triple Process Theory in Design Protocols

Sonia Vieira (1), Udo Kannengiesser (2), Mathias Benedek (3) // 2022
This study presents a coding scheme for design protocols that is derived from Triple Process Theory postulating the existence of three categories of cognitive processes: spontaneous, deliberate, and ...

Perceptions of Digital Fabrication in Design Education: Skills, Confidence, Motivation, and Enjoyment

Georgiev,  Georgi V.; Nanjappan, Vijayakumar; Casakin, Hernan; Soomro, Sohail Ahmed; Milara, Iván Sánchez // 2022
Education in digital fabrication design is characterized by a dynamic project-based learning environment, where ideas are materialized into prototypes. To gain insight in this learning experience, we ...

Serious Game Design Principles for Motor Evaluation of Patients with Neurological Diseases

Xeniya Pystina, Adriana Gomes Lisboa De Souza, Guillaume Thomann // 2022
The use of serious games is more and more popular in the medical filed, mainly for home-based rehabilitation therapy. In this context, some design principles were already proposed. Designing serious ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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