SIG-Library

Query returned 394 results.

IMPROVED METHODS FOR TEACHING PRODUCT FORM DESIGN TO ENGINEERING STUDENTS

Dresselhaus, William F; Yim, Hyunjune {HJ}; Lee, Keun // 2018
This paper presents the results of an ongoing experimental “Designeer” programme of teaching end-user product design to undergraduate engineering students using a hybrid approach of traditional ...

INFORMATION REDUCTION AND STUDIO PROJECT FRAMEWORKS

Fry, Richard Eldon // 2018
Studio projects increase from simple & straightforward to complex & indeterminate as undergraduate industrial design students’ progress through their educational experiences. As project complexity ...

INSIGHTS INTO DESIGN CONCEPT SIMILARITY JUDGEMENTS

McTeague, Chris Patrick; Duffy, Alex; Hay, Laura; Vuletic, Tijana; Campbell, Gerard; Choo, Pei Ling; Grealy, Madeleine // 2018
Similarity has been shown to influence various measures of outcome creativity in combinatorial design tasks, but the role of similarity during the combination of design concepts is unknown. As an ...

INTRODUCING AN EVALUATION FRAMEWORK FOR WEARABLE DEVICES DESIGN: EXPLAIN REASONS OF LOW USER ADOPTION

Wang, Yahui; Yu, Suihuai; Wang, Jinlei; Ma, Ning; Liu, Zhuo // 2018
We summed up the factors and attributes affecting the success of smart wearable product design. We analysed the relations between design intention and cognitive interpretation and presented the ...

MANUFACTURING TECHNOLOGY-BASED APPROACH TO TEACHING ENGINEERING DRAWING

Žeželj, Dragan; Miler, Daniel // 2018
Engineering drawing is of vital importance to the designer since it enables sharing the design solution with the rest of the team. Even though recommendations for the dimension arrangement are ...

MATCHLINK - A MULTI-SENSORIAL GAME FOR PERSONS WITH DEMENTIA

Seah, Cassandra Ei Lyn; Tan, Michael Thaddeus Koon Boon // 2018
Sensory, cognitive and motor stimulation can enhance the wellbeing of people with dementia and their caregivers by reducing their susceptibility to developing behavioural or psychological symptoms. ...

MEET AURA: A STUDY ON HOW ITERATIVE DESIGN METHODOLOGIES AND USER PARTICIPATION HELP IMPROVE RESULTS IN TECHNOLOGY DRIVEN PILOT PROJECTS

Pérez García, Marta; Saffón López, Sarita // 2018
Design is an essential aspect of developing successful products and services in technology-driven scenarios. This study emphasizes on exploring how iterative design methodologies and user ...

MINDFUL DESIGN: APPLYING THE MINDFUL DESIGN APPROACH AT INDUSTRIAL DESIGN LECTURES

Bosse, Michaelle; Woelfel, Christian; Krzywinski, Jens // 2018
This paper aims to present teaching strategies applied to the Mindful Design approach in the TU Dresden industrial design curriculum. The main focus of this study is the implementation of Mindful ...

ON KNOWLEDGE MATURITY AND BIASED NATURE OF STAGED DECISION MAKING IN A HIGH CONSEQUENCE INDUSTRY

Svensson, Martin; Bertoni, Alessandro; Lanander, Maximillian // 2018
This paper explores and problematizes decision-making in a high-consequence industry which is characterized by the stage-gate process. We showcase that decision-makers do not differentiate between ...

PHILOSOPHY OF DESIGN: ENABLING REFLECTION WITHIN PBL CONTEXTS IN ENGINEERING DESIGN EDUCATION

Morgan, Thea // 2018
During episodes of experiential learning, such as project-based-learning (PBL) in engineering design education, students construct new knowledge (that is they learn) by reflecting on their ...

POSSIBLE NEUROBIOLOGICAL MECHANISMS BEHIND CREATIVE DESIGN

Roger David Orpwood // 2018
Understanding of the way objects and behaviours are represented in the brain provides some insight into how creative ideation may take place. This paper uses an example of the design of a simple ...

THE INVESTIGATION OF DESIGNERS’ REFLECTIVE PRACTICE ACTIVITY USING VERBAL PROTOCOL ANALYSIS

KAMIL, MUHAMMAD JAMEEL MOHAMED; ABIDIN, SHAHRIMAN ZAINAL; HASSAN, OSKAR HASDINOR // 2018
This paper intends to investigate the cognitive process of designers’ sketching activity based on their understanding towards the value of unconscious interaction and cognitive of human behaviour in ...

THEORETICALLY COMPARING DESIGN THINKING TO DESIGN METHODS FOR LARGE-SCALE INFRASTRUCTURE SYSTEMS

Miguel Andres Guerra, Shealy Tripp // 2018
Design of new and re-design of existing infrastructure systems will require creative ways of thinking in order to meet increasingly high demand for services. Both the theory and practice of design ...

THINKING STYLES IN PRODUCT OPPORTUNITY RECOGNITION - A RATHER ENTREPRENEURIAL POINT OF VIEW

Zagorac, Zorica; Marxt, Christian // 2018
Actual cognitive strategies in relation to identifying new business opportunities have rarely been researched. This paper investigates the roles of a pair of cognitive strategies – divergent and ...

Thinking with things that learn.

Lupetti, Maria Luce // 2018
This paper investigates the relationship between thinking and the human interaction with things which, in the last decades, was greatly enriched by the diffusion of computational technologies. The ...

TOUCH, TOUCH, TOUCH, SENSORIAL COGNITIVE SKILLS SENSITIZED THROUGH TACTILITY AND TANGIBILITY

Wendrich, Robert // 2018
This paper presents the development and testing of a tangible user interface (TUI) project that includes the exploration of haptics, design processes, hybrid design tools and unconventional user ...

TOWARDS MEASURING AESTHETICS IN THE CLASSROOM: A CROSS-CULTURAL TRANSLATION AND ADAPTATION OF AN AESTHETIC PLEASURE SCALE IN DESIGN

Garrido, Luis Miguel; Maya, Jorge // 2018
Measuring complex constructs has always been a big challenge for researchers and educators; aesthetic pleasure is not the exception. Many scales have been proposed but with limited validity and ...

USER EXPERIENCE DESIGN VALUE FRAMING BASED ON SERVICE INNOVATION: STORYTELLING AS AN INTERVENTION TO SUPPORT AGING-IN-PLACE

RAZMI, FATEMEH // 2018
Based on reports both to the “Nation on Livable Communities” and to “Nordic Centre for Welfare and Social Issues”, aging-in-place is outlined as a desire of 90 percent of adults over the age of 65 ...

USING THE FIVE FACTOR MODEL TO STUDY PERSONALITY CONVERGENCE ON STUDENT ENGINEERING DESIGN TEAMS

Stidham, Hallie; Summers, Joshua; Shuffler, Marissa // 2018
The goal of this work is to identify changes in self and peer evaluations of personality among team members using the Five Factor Model. Multidisciplinary teams of five students in an undergraduate ...

VALUING THE HAPTIC: THE CUTANEOUS AND THE KINESTHETIC

Scully, Amos // 2018
The haptic aesthetic is a critical aspect of almost every object and environment. Design of objects needs a strong working relationship between the visual semantic with the haptic feedback. Some ...

An exploration of design synthesis

McTeague, Chris; Duffy, Alex; Campbell, Gerard; Grealy, Madeleine; Hay, Laura; Pidgeon, Laura; Vuletic, Tijana // 2017
Building on the contributions of existing works in the area of design ontology, this paper presents a hypothetical model of design synthesis which depicts design activities, design outputs and two ...

Building a computational laboratory for the study of team behaviour in product development

Perišić, Marija Majda; Štorga, Mario; Gero, John // 2017
As the result of the first phase of building a computational laboratory which is aimed to enable detail study of the emergent team properties and team behaviour in product development, this paper ...

Calculation of design cognitive features based on complex linkography-network

Xu, Jiang; Chuai, Ying; Wang, Xiuyue; Sun, Gang // 2017
In view of the complexity of multi-disciplinary team collaborative innovation design process, the quantitative design of cognitive research can be realized by putting forward to deconstruct design ...

Creativity as a way to innovate successfully

Guenther, Agnes; Eisenbart, Boris; Dong, Andy // 2017
Selecting innovative design concepts for further development entails decision making under conditions of sometimes extreme uncertainty pertaining to technical feasibility and market potential. In ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

Please sign in to your account

This site uses cookies and other tracking technologies to assist with navigation and your ability to provide feedback, analyse your use of our products and services, assist with our promotional and marketing efforts, and provide content from third parties. Privacy Policy.