SIG-Library

Query returned 475 results.

HOW SHOULD DESIGNERS FORMULATE USERS' INSIGHT? - COMPARISON BETWEEN NOVICES AND PROFESSIONALS

Taoka, Yuki; Egashira, Hisashiro; Saito, Shigeki // 2021
Design thinking is an approach to develop innovative solutions, the core of which is gaining an in-depth insight into users' needs though extensive user research. The insight of users' life allows ...

INTRODUCING DESIGN HEURISTICS FOR FURNITURE DESIGN IN A FURNITURE DESIGN COURSE

Das, Supradip; Das, Amarendra Kumar // 2021
Concept generation in the early design phase is a deciding factor in any design innovation process. And the magnitude of the concepts generated in the initial design phase is the measurable criteria ...

Modelling and profiling student designers’ cognitive competencies in computer-aided design

Clay, J., Li, X., Rahman, M., Zabelina, D., Xie, C., & Sha, Z. // 2021

PROTOTYPING REMOTELY TOGETHER WITH 2D, 3D AND IMMERSIVE VIRTUAL REALITY DESIGN TOOLS

Evans, Pete (1); Söderlund, Carina (2) // 2021
Today, the Fourth Industrial Revolution has seen a technological evolution accelerate at an exponential rate (Schwab, 2016). Due to the development of digital technology, this accelerating trend has ...

SELFCONFIDENCE & SELFEXPRESSION THROUGH SKETCHING - THE SIGNIFICANCE OF DRAWING IN “PRIMARY EDUCATION” & THE NEXT GENERATION OF ENGINEERING

Wachs, Marina-Elena // 2021
The value of cultural practice in design engineering education begins at the age of kindergarten – a playful cultural education. Sketching means self-expression and self-consciousness, in regards of ...

SOFT SKILLS IN DESIGN EDUCATION, IDENTIFICATION, CLASSIFICATION AND RELATIONS: PROPOSAL OF A CONCEPT MAP

De Freitas, Ana Paula Nazaré (1,2); Almendra, Rita Assoreira (2) // 2021
Soft skills are interpersonal, social and emotional skills. They are transversal to various fields of knowledge and life. There are different labels to refer to these skills: 21-century skills (OECD, ...

SOLUTION REPERTOIRE

Turnhout, Koen; Smits, Aletta // 2021
Research about design cognition acknowledges the importance of knowledge about exiting solutions. Designers tend to employ solution oriented thinking strategies; they generate idea’s starting from ...

THE DESIGN STUDIO AS A NETWORK – APPLICATION OF CONNECTIVISM IN THE PLANNING OF AN ONLINE LEARNING SPACE

Petrova, Miroslava Nadkova // 2021
The design studio is the core element in the design curriculum where students gain key knowledge and skills. When the traditional classroom course had to be transferred to an online modality enforced ...

A RENEWED UNDERSTANDING OF CREATIVITY IS PARAMOUNT PRIOR TO INTRODUCING STUDENTS TO A LIFE DESIGN ATTITUDE

Sørensen, Kirsten Bonde // 2020
Students of today are faced with the reality of an unpredictable working life in a constantly turbulent and fast-changing world. This has led to an intense focus on entrepreneurship. Yet,we seem to ...

AN ANALYSIS OF SOCIO-COGNITIVE ACTIVITIES DURING CO-CREATIVE DESIGN SUPPORTED BY SPATIALIZED AUGMENTED REALITY 

Masclet, Cédric; Baldacchino, Laetitia; Boujut,Jean-François // 2020
This study investigates the mechanisms by which spatial augmented reality (SAR) technology can affect socio-cognitive processes in groups involved in co-creative design sessions. A protocol analysis ...

AN INTERACTION-BASED DESIGN THINKING APPROACH FOR ARCHITECTURE AS A COMPLEX ADAPTIVE SYSTEM 

Shen, Tao (1); Nagai, Yukari (2)  // 2020
Creativity is a vital part of design studies, and many literatures have approached design creativity from the perspectives of cognition and social behaviors. Several methods and tools have been ...

BRAIN ACTIVITY IN CONSTRAINED AND OPEN DESIGN SPACES: AN EEG STUDY

Vieira, Sonia (1); Gero, John S. (2); Delmoral, Jessica (3); Li, Shumin (1); Cascini, Gaetano (1); Fernandes, António (4)  // 2020
Creativity is recognized as essential for changing the design space from constrained to open spaces. This study compares the neurophysiological activations of 18 professional industrial designers in ...

NEUROPHYSIOLOGICAL EVIDENCE IN IDEA GENERATION: DIFFERENCES BETWEEN DESIGNERS AND ENGINEERS

Colombo, S., Mazza, A., Montagna, F., Ricci, R., Dal Monte, O. and Cantamessa, M. // 2020

OPPORTUNITIES WITH UNCERTAINTIES: THE OUTLOOK OF VIRTUAL REALITY IN THE EARLY STAGES OF DESIGN

Hu, Xinhui; Georgiev, Georgi. V. // 2020
Adopting immersive Virtual Reality (VR) technology in the early stages of design appeals to designers, as research has shown that immersing people in a virtual environment can efficiently elicit ...

SEMANTIC MEASURES IN DESIGN CONVERSATIONS AS PREDICTORS OF CREATIVE OUTCOMES IN DESIGN EDUCATION

Georgiev ,Georgi V. (1); Casakin, Hernan (2) // 2020
The analysis of conversations maintained during the design activity can help to gain a better insight into design thinking and its relation to creativity. A semantic analysis approach was employed to ...

SUSTAINING CREATIVITY WITH NEURO-COGNITIVE FEEDBACK: A PRELIMINARY STUDY 

Shealy, Tripp (1); Gero, John (2); Milovanovic, Julie (3); Hu, Mo (1)  // 2020
Ideation is a key phase in engineering design and brainstorming is an established method during ideation. The proposal of ideas tends to peak at the beginning of the brainstorming process and quickly ...

THE NEUROPHYSIOLOGICAL ACTIVATIONS OF NOVICE AND EXPERIENCED PROFESSIONALS WHEN DESIGNING AND PROBLEM-SOLVING

Vieira, S., Gero, J., Gattol, V., Delmoral, J., Li, S., Cascini, G. and Fernandes, A. // 2020

TOO MANY ATTRIBUTES!: DIMINISHING THE COGNITIVE LOAD OF METAPHOR GENERATION IN PRODUCT DESIGN

Beghelli, Alejandra (1,2); Prieto, Pablo (3) // 2020
Many successful products result from a creative ideation process guided by the use of metaphors. Metaphors are used to embed meaning or values in a final product, or as a tool to structure design ...

Unmanned autonomous vessels and the necessity of human-centred design

Kristoffersen, Cecilie // 2020
Unmanned autonomous vessels are said to be the future of the shipping industry. Besides lowering cost and emissions, it is also said to lower the accidents attributed to human error completely. ...

A Comparison of Design Activity of Academics and Practitioners Using the FBS Ontology: A Case Study

Hurst, Ada (1); Nespoli, Oscar G. (1); Abdellahi, Sarah (2); Gero, John S. (2) // 2019
Academics teach engineering design based on design theory and best practices, practitioners teach design based on their experience. Is there a difference between them? There appears to be little ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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