SIG-Library

Query returned 471 results.

Telepathic product design for water conservation

Ramaswamy, Naren; MacDonald, Erin // 2017
Can a product that reads the user's mind behave more efficiently and eventually train the user to conserve? Here, as a first step to answering this big question, we present a design method for ...

The Analogy Retriever – an idea generation tool

Han, Ji; Shi, Feng; Chen, Liuqing; Childs, Peter R. N. // 2017
Idea generation plays a vital role in design, but coming up with ideas, especially creative ideas, is often challenging. Analogy is considered as a fundamental component of creativity and a ...

The idea mapping board: A tool for assessing design concepts and visualizing a team's use of the design space

Helm, Kevin; Henderson, Daniel; Jablokow, Kathryn; Daly, Shanna; Yilmaz, Seda; Silk, Eli ; Sevier, Daniel // 2017
This paper introduces the Idea Mapping Board, a visualization tool that supports the formation of shared mental models within design teams during concept generation and assessment. The Idea Mapping ...

The practical side of engineering design

Winkelman, Paul Martin // 2017
In the minds of many, including engineers themselves, engineers are considered to be “practical”. But what is “practical” and what values does it promote? Building on a simple search in engineering ...

Three driven approaches to combinational creativity

Han, Ji; Park, Dongmyung; Shi, Feng; Chen, Liuqing; Childs, Peter R. N. // 2017
Creativity is a crucial element of design, and a human attribute that has aroused significant attention. However, few studies have focused on the factors and motivations that drive creativity. The ...

Using crowdsourcing to provide analogies for designer ideation in a cognitive study

Goucher-Lambert, Kosa; Cagan, Jonathan // 2017
Analogical reasoning is a prominent method for human creative design. The design research community has invested significant effort into understanding the process of design by analogy, including the ...

VALUES OF CRAFTING IN DESIGN EDUCATION

Heimer, Astrid; Andreassen, Kristin; Haugen, Sigrid // 2017
This paper demonstrates the manner in which craft enhances discussion in design education and how ‘experienced knowledge’ from materialised form processes raises perspectives relating to interactions ...

ARGUMENTATION AND REASONING IN DESIGN: AN EMPIRICAL ANALYSIS OF THE EFFECTS OF VERBAL REASONING ON IDEA VALUE IN GROUP IDEA GENERATION

Cramer-Petersen, C. L.; Ahmed-Kristensen, S. // 2016
Reasoning is argumentative and is at the core of design activity and thinking. Understanding the influence of reasoning on the value of ideas is key to support design practice. The paper aims to show ...

Creativity in Makerspaces: Applying Learning Theories and Socio-Cognitive Frameworks to Understand Designer’s Knowledge and Creativity

Megan, Tomko; Julie, Linsey // 2016
Designers in makerspaces, or informal active learning environments, engage in numerous experiences and seek out sources of information when it comes to creating a new design. During this process, the ...

DESIGN AND TECHNOSCIENCE – WHAT’S UP WITH RESPONSIBILITY?

Kornwachs, K. // 2016
„Quia parvus error in principio magnus est in fine, secundum philosophum ...“ (A small error at the outset can lead to great errors in the final conclusions as the Philosopher says ...). (Thomas de ...

DESIGNING ENRICHED LEARNING ENVIRONMENTS: A CROSS-DISCIPLINARY APPROACH TO SOCIAL INNOVATION

Tapia Olmos, Eduardo Francisco // 2016
This study investigates the state of art in the contemporary scenario in the education of people with
intellectual disabilities through industrial design and product development in a ...

DISCRIMINATING ENGINEERING INFORMATION INTERACTION USING EYE TRACKING AND AN INFORMATION OPERATIONS MODEL

Boa, D. R.; Hicks, B. // 2016
A set of fundamental operations used to manipulate the information space during a design problem are described and discriminated. It has been demonstrated that Information Operations are ...

Emperical Results from Measuring Design Creativity: Use of an Augmented Coding Scheme in Protocol Analysis

John, Gero; Jeff, Kan // 2016
This paper presents preliminary results from using an augmented ontological coding scheme to generate quantitative descriptions of the cognitive behaviour of design creativity. The ...

Entrepreneurship: What Separates Those Who Do from Those Who Don't

Matthew, Lynch; Martin, Steinert; Gunnar, Andersson // 2016
rature, with most of the focus being on what makes a successful entrepreneur; or what separates entrepreneurs from the general population. Examing the difference between the intention to start and ...

Identification of Personality and Cognitive Indicators of Creative Potential

Barry, Kudrowitz; Aaron, Free; Leaetta, Hough // 2016
In this study, we explore the relationships between select cognitive assessments of
creativity, self-assessment of creativity, personality traits, and a series of “real-world” creative
challenges. ...

IMPROVING CREATIVITY TRAINING: A STUDY OF DESIGNER SKILLS

Valgeirsdottir, D.; Onarheim, B.; Li-Ying, J. // 2016
Creativity is widely accepted to be important for design, raising the interest to identify ways to train designers to be more creative. To improve such creativity training this study observed ...

Influence of Thinking Style on Design Creativity

Hristina, Milojevic; Angelica, Girardello; Zhinan, Zhang; Yan, Jin // 2016
Past studies suggest evidence of lack of intuitive thinking and creativity training in engineering
education. This becomes particularly relevant in the realm of design engineers, where creative ...

INTRODUCING THE WAYFARING APPROACH FOR THE DEVELOPMENT OF HUMAN EXPERIMENTS IN INTERACTION DESIGN AND ENGINEERING DESIGN SCIENCE

Leikanger, K. K.; Balters, S.; Steinert, M. // 2016
This paper introduces a wayfaring process, previously deployed at early stage product development projects, in the exploration, design and piloting of experiments. The case example being an ...

KEEP IT REAL: ON TOOLS, EMOTION, COGNITION AND INTENTIONALITY IN DESIGN

Wendrich, R. E.; Kruiper, R. // 2016
Keep IT real, create, build, and develop design tools that support designers during the early phases of design processing. This paper investigates how, and whether, current technology can afford ...

LEARNING THROUGH DESIGN FOR WELLBEING

Pavel, Nenad; Skjelbred, Bente // 2016
This article studies designed objects as mediums for personal development, along with the learning
outcomes of designing these objects. Design for wellbeing aspires to aid people’s transformation ...

MAKING STUDENTS’ FRAMES EXPLICIT

Mřller, Louise; Kyvsgaard Hansen, Poul // 2016
Framing is a vital part of the design and innovation process. Frames are cognitive shortcuts (i.e.
metaphors) that enable designers to connect insights about i.e. market opportunities and users ...

NEEDS ELICITATION FOR NOVEL PERVASIVE HEALTHCARE TECHNOLOGY

Thorpe, J. R.; Forchhammer, B. H.; Maier, A. // 2016
Healthcare is moving out of the clinic into our everyday lives with rising trends in eHealth and pervasive technology. One challenge this poses is how to elicit diverse needs from users limited by ...

POSITION PAPER: DESIGNING COMPLEX SYSTEMS TO SUPPORT INTERDISCIPLINARY COGNITIVE WORK

Greene, M.; Papalambros, P. Y.; McGowan, A.-M. // 2016
The size and complexity of modern engineered systems create grand challenges for designers. Systems- and subsystems-level information is widely distributed, and comprehensive knowledge of the system ...

PROCESS ANALYSIS OF DESIGNER’S SPONTANEOUS ACTIVITY: A CASE STUDY OF PROFESSIONAL CHARACTER DESIGNER  (Members only )

Takashima, Kentaro; Senoo, Dai // 2016
The objective of this research is to identify the characteristics of process of designer’s spontaneous activity. There are two types of designer’s activities: 1) spontaneous activity and 2) ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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